Cross Platform, Responsive Design, UX Design
Redesigned the interaction framework of the photo gallery application and realized the use of a unique set of development principles to adapt to different size terminals.
UX Design
Created a new component for interval adjustment of slow-motion videos, allowing users to do what they see is what they get, while simplifying the interface.
UX Design
Sorted out and optimized the functionality and experience for the MORE pop-up menu.
From 2018 to 2020, I was deeply involved in the innovative design of Huawei's mobile operating system, with projects including three system versions from EMUI 9.0 to Harmony OS 2.0. Responsible for the innovative execution of the first generation of HarmonyOS for smartphones and the design team's concept packaging and presentation.
PERSONAL WORK
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PERSONAL WORK
Lorem ipsum dolor sit amet consectetur adipisicing elit. Debitis atque fugit illum dolor sunt, id reprehenderit assumenda ipsum corrupti
PERSONAL WORK
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A learning and examination platform for Huawei's internal developers. This project is the first innovative project I have done since I joined Huawei. Here I will show the exploration of integrating "GAMES" into UX.
Web UX, Gamification Design
A new internal Online Judge platform of HUAWEI. Make it easier to use, more efficient and attractive for users.
Concept Design, Ambient Computing
An experiment and exploration of how users can use a pen to interact with surroundings in an intuitive way.
Product Design, UX Design
Helps users to accept masturbation behaviors like other sports.
Research, UX Design
A takeaway application designed for COVID-19, providing transparent information, contactless services and timely feedback.