Exploration for metaverse anthropomorphic style UI. What will happen to UI styles in the future of MR-based real-time rendering? This is the question I am thinking about.
This project was modeled in Blender, the shader was written using OpenGL, and finally the concept effect was done in Unity. To achieve a dynamically changing, colorful and eye-catching UI style. In the future of MR, this visual style may help the application to present focused information against overly dense information.
Char Stiles, Ben hooker, Maxim Safioulline
Modeled Switch and Check box component in blender.
Developed shader for ShaderLab.
(Inspired by Shadertoy)
Integrated the material with 3D UI components.