PERSONAL WORK
Epidemics
Simulation of spreading with UNITY

Overview

Concept & Critic

The history of mankind is a magnificent tragedy of human struggle against infectious diseases. Smallpox, plague, cholera, influenza, Ebola, SARS, COVID19... that have claimed hundreds of millions of lives. In the face of viruses, the human herd life form became a favorable condition for transmission. Without vaccine, masks and social distance, viruses spread at an appalling rate.

This project uses UNITY for modeling and script control to simulate the spread of the epidemic in the human social structure. Through audiovisual effects, it attempts to help people reflect on our attitudes and measures in response to epidemics.

Info.

Individual Project

Instructor

Ben hooker,  John Brumley, Maxim Safioulline

Duration

Oct. 2021
Remote

Design

Design Process

Search reference online about how to simulate spreading.

First round draft. The brain, representing the belief in science, led to a different spreading situation.

Second round draft, used waypoints and nav mesh to control the object for wandering.

Final round, redesigned the structure and wrote the script for rules controlling the color change of the objects

Thanks!